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Ettin

Creature 6 — giant, humanoid

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDgiant

Two heads aren't always better than one. The slovenly, violent giants known as ettins are proof enough of that. The origin of these two-headed brutes is unknown, but few who encounter ettins ponder their beginnings for long. Rather, the first priority for most creatures during such a confrontation is escape, which is not easy to accomplish given the ettins' notorious vigilance. In this way, two heads are better than one-ettins regularly find employ in the ranks of giant or orc armies as sentrie

Source: pathfinder-bestiary (Pre-Remaster)

Perception +16; low-light-vision
Languages goblin, jotun, orcish; (pidgin of the three languages)
Skills athletics +16, intimidation +10
Str
+6
Dex
-1
Con
+4
Int
-2
Wis
+2
Cha
+0
Items Flail (2)
AC 21 Fort +16 Ref +11 Will +12
HP 110
Speed 35 feet

Offense

Melee Flail (disarm, reach-10, sweep, trip) +16, Damage 2d6+10 bludgeoning
Melee Fist (agile, reach-10, unarmed) +16, Damage 1d6+10 bludgeoning

Abilities

Independent Brains — Each of an ettin's heads rolls its own initiative and has its own turn. Neither head can Delay. At the start of a head's turn, that head gets 2 actions and 1 reaction. Each brain controls one of the ettin's arms, but both can move the legs. Any ability that would sever an ettin's head (such as the Vorpal weapon property) doesn't cause the ettin to die if it still has its other head, but does cause it to lose the turns, actions, and reactions of the severed head. Mental effects that target a single creature affect only one of the ettin's heads.
Attack of Opportunity

WORKS WELL WITH

SniperLANDA Sniper benefits from the ettin's Attack of Opportunity and double-turn pressure, which keeps enemies locked in melee and vulnerable to ranged fire.
FlankerLANDA Flanker can exploit the ettin's reach and sweep attacks, capitalizing on openings created by its relentless dual-turn assault.
WeaverLANDA Weaver can herd enemies into the ettin's reach and sweep cone, maximizing the effectiveness of its Attack of Opportunity and flail sweeps.

PUNISHES

✖ clumping✖ standing still✖ low AC
Stacking a second Anvil squanders the ettin's already expansive control zone from its reach and dual turns.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary.

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