Etward Ritalson
Creature 9 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
Source: gatewalkers-bestiary (Pre-Remaster)
Perception +18
Skills arcana +17, crafting +19, deception +18, medicine +20, occultism +21, society +19, survival +18
Str
+1
Dex
+3
Con
+1
Int
+4
Wis
+3
Cha
+2
AC 28
Fort +16
Ref +18
Will +20
HP 140
Speed 25 feet
Offense
Melee Dagger +19, Damage 2d4+4 piercing
Ranged Dagger +19, Damage 2d4+4 piercing
Ranged Moderate Alchemist's Fire +19, Damage 2d8 fire plus 2 fire plus 2 fire
Abilities
Infused Items — Etward carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations:
(8)
(2)
(6)
Psychic Colors Elixir
Vat-Grown Brain
Winter Wolf Elixir (Lesser) (2)
Dream Invasion (mental, occult) — When Etward casts Dream Message and targets a gatewalker (like one of the PCs), he manifests inside the character's dream, appearing as he does when he cast the spell. (Typically, Etward disguises himself as a saumen kar when he does this, to further unnerve the target.) Rather than send a message to the target of a dream invasion, Etward can instead sift through the target's recent memories to gain a vague idea of what they did and where they were in the past 24 hours. This leaves the target feeling somewhat unsettled when they wake but causes no lasting harm.
Nightmarish Attack (illusion, mental, occult) — **Failure** The target takes 2d6 mental.
Use Occult Scrolls — Etward can Cast a Spell from scrolls, as long as it's an occult spell of 5th level or lower.
Spells
Telekinetic Haul (rank 5)
Nightmare (rank 4)
Vision of Death (rank 4)
Dream Message (rank 3)
Inveigle (rank 2)
Telekinetic Maneuver (rank 2)
Daze (rank 1)
Detect Magic (rank 1)
Read Aura (rank 1)
Telekinetic Projectile (rank 1)
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