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Etward Ritalson

Creature 9 (unique) — human, humanoid

ShadeSniperLANDhuman

Source: gatewalkers-bestiary

Perception +18
Languages aklo, common, elven, erutaki, hallit, varisian; telepathy 30 feet
Skills Academia Lore +19, arcana +17, crafting +19, deception +18, medicine +20, occultism +21, society +19, survival +18
Str
+1
Dex
+3
Con
+1
Int
+4
Wis
+3
Cha
+2
Items Dagger, Alchemist's Fire (Moderate) (8), Leather Armor, Formula Book, Pendant of the Occult (Greater), Manor Keys, Scroll of Black Tentacles (Level 5), Scroll of Confusion (Level 4), Scroll of Fly (Level 4) (2), Cognitive Mutagen (Moderate), Comprehension Elixir (Greater) (2), Elixir of Life (Moderate) (6), Psychic Colors Elixir (5), Vat-Grown Brain, Witchwarg Elixir (Lesser) (2)
AC 28 Fort +16 Ref +18 Will +20
HP 140
Speed 25 feet

Offense

Melee Dagger (agile, finesse, magical, versatile-s) +19, Damage 2d4+4 piercing
Ranged Dagger (agile, magical, thrown-10, versatile-s) +19, Damage 2d4+4 piercing
Ranged Moderate Alchemist's Fire (splash) +19, range increment 30 feet, Damage 2d8 fire plus 2 fire plus 2 fire

Abilities

Infused Items — Etward carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations:

Alchemist's Fire (Moderate) (8)

Cognitive Mutagen (Moderate)

Comprehension Elixir (Greater) (2)

Elixir of Life (Moderate) (6)

Psychic Colors Elixir

Vat-Grown Brain

Winter Wolf Elixir (Lesser) (2)
Dream Invasion (mental, occult) — When Etward casts Dream Message and targets a gatewalker (like one of the PCs), he manifests inside the character's dream, appearing as he does when he cast the spell. (Typically, Etward disguises himself as a saumen kar when he does this, to further unnerve the target.) Rather than send a message to the target of a dream invasion, Etward can instead sift through the target's recent memories to gain a vague idea of what they did and where they were in the past 24 hours. This leaves the target feeling somewhat unsettled when they wake but causes no lasting harm.
Nightmarish Attack (illusion, mental, occult) — Failure The target takes 2d6 mental.
Use Occult Scrolls — Etward can Cast a Spell from scrolls, as long as it's an occult spell of 5th level or lower.
Occult Innate Spells DC 28, attack +20
5th Telekinetic Haul
4th Nightmare, Vision of Death
3rd Dream Message
2nd Telekinetic Maneuver
Cantrips (5th) Daze, Detect Magic, Read Aura, Telekinetic Projectile

WORKS WELL WITH

AnvilLANDAn anvil bodyguard keeps enemies at bay while the shade controls the battlefield with occult spells.
FlankerLANDA flanker's positioning pressure forces enemies into the shade's area-denial effects and ranged attacks.
WeaverLANDA weaver's forced movement can cluster enemies for the shade's area debuffs and alchemical splash.

PUNISHES

✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure Path: Gatewalkers.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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