Etward's Nightmare
Hazard 9 (unique) — haunt
The incense burners begin to smoke, filling the air with strangely nostalgic scents.
Source: gatewalkers-bestiary
Perception +0
Skills stealth +30
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0
Fort +0
Ref +0
Will +0
HP 0
Abilities
Light Incense Burners (incapacitation, mental, occult, sleep) — Critical Success The creature is unaffected.
Success The creature is Sickened 1 by the incense's scent.
Failure The creature falls Unconscious. If it's still unconscious after 1 minute, it wakes up automatically.
Critical Failure As failure, but if it's still unconscious after 1 hour, it wakes up automatically.
Success The creature is Sickened 1 by the incense's scent.
Failure The creature falls Unconscious. If it's still unconscious after 1 minute, it wakes up automatically.
Critical Failure As failure, but if it's still unconscious after 1 hour, it wakes up automatically.
Run Etward's Nightmare in the encounter builder — free, no install.
Open in PathfinderGM →