← Bestiary index

Etward's Nightmare

Hazard 9 (unique) — haunt

The incense burners begin to smoke, filling the air with strangely nostalgic scents.

Source: gatewalkers-bestiary

Perception +0
Skills stealth +30
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0 Fort +0 Ref +0 Will +0
HP 0

Abilities

Light Incense Burners (incapacitation, mental, occult, sleep) — Critical Success The creature is unaffected.

Success The creature is Sickened 1 by the incense's scent.

Failure The creature falls Unconscious. If it's still unconscious after 1 minute, it wakes up automatically.

Critical Failure As failure, but if it's still unconscious after 1 hour, it wakes up automatically.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure Path: Gatewalkers.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

Full licenses · Privacy · Terms · Walkthrough

Run Etward's Nightmare in the encounter builder — free, no install.

Open in PathfinderGM →