Executioner
Creature 6 — human, humanoid
Executioners carry out sentences from cruel tyrants and legitimate rulers alike. Most remain numb to the necessity of their duty, but some evil executioners grow to love the power of having someone else's life in their hands. Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.
Source: pathfinder-npc-core
Perception +12
Skills athletics +15, intimidation +13, medicine +10
Str
+5
Dex
+2
Con
+3
Int
-1
Wis
+2
Cha
+2
AC 23
Fort +15
Ref +12
Will +14
HP 105
Speed 25 feet
Offense
Melee Greataxe +16, Damage 1d12+9 slashing
Melee Fist +15, Damage 1d4+9 bludgeoning
Abilities
Behead —
Intimidating Strike (emotion, fear, mental) — The executioner makes a melee Strike. If it hits and deals damage, the target is Frightened 1, or Frightened 2 on a critical hit.
Mark for Death (concentrate) — The executioner marks a single creature they can see for death. The first time each round the executioner Strikes that creature, the Strike deals an extra 1d12 precision damage.
The creature remains marked for death until the executioner is knocked out, marks a different creature for death, or the encounter ends.
Run Executioner in the encounter builder — free, no install.
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