← Bestiary index

Executioner

Creature 6 — human, humanoid

Executioners carry out sentences from cruel tyrants and legitimate rulers alike. Most remain numb to the necessity of their duty, but some evil executioners grow to love the power of having someone else's life in their hands. Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.

Source: pathfinder-npc-core

Perception +12
Skills athletics +15, intimidation +13, medicine +10
Str
+5
Dex
+2
Con
+3
Int
-1
Wis
+2
Cha
+2
AC 23 Fort +15 Ref +12 Will +14
HP 105
Speed 25 feet

Offense

Melee Greataxe +16, Damage 1d12+9 slashing
Melee Fist +15, Damage 1d4+9 bludgeoning

Abilities

Behead
Intimidating Strike (emotion, fear, mental) — The executioner makes a melee Strike. If it hits and deals damage, the target is Frightened 1, or Frightened 2 on a critical hit.
Mark for Death (concentrate) — The executioner marks a single creature they can see for death. The first time each round the executioner Strikes that creature, the Strike deals an extra 1d12 precision damage. The creature remains marked for death until the executioner is knocked out, marks a different creature for death, or the encounter ends.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Executioner in the encounter builder — free, no install.

Open in PathfinderGM →