Expedition Leader
Creature 9 — human, humanoid
Full-scale expeditions require a central leader. Expedition leaders tend to have level heads in dangerous situations and can make decisions quickly when time is of the essence. Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.
Source: pathfinder-npc-core
Perception +21
Skills acrobatics +20, athletics +20, diplomacy +18, nature +19, survival +18
Str
+4
Dex
+2
Con
+4
Int
+2
Wis
+3
Cha
+0
AC 27
Fort +21
Ref +18
Will +15
HP 160
Speed 25 feet
Offense
Melee Machete +21, Damage 2d6+10 slashing
Melee Fist +20, Damage 1d4+10 bludgeoning
Ranged Shortbow +19, Damage 1d6+6 piercing
Abilities
Familiarity with the Land — The expedition leader isn't affected by severe weather and ignores difficult terrain.
Memories of Expeditions Past — Frequency once per day
Trigger The expedition leader fails a Survival check
Effect The expedition leader rethinks their choices based on prior experience. The degree of success increases by one step, from critical failure to failure or from failure to success.
On Guard — When the expedition leader Scouts, they grant their party a +2 circumstance bonus to their initiative rolls.
Reactive Strike — Reactive Strike
Quick Draw — The expedition leader Interacts to take out their machete or shortbow, then Strikes with the weapon.
Think Fast! —
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