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Expedition Leader

Creature 9 — human, humanoid

Full-scale expeditions require a central leader. Expedition leaders tend to have level heads in dangerous situations and can make decisions quickly when time is of the essence. Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.

Source: pathfinder-npc-core

Perception +21
Skills acrobatics +20, athletics +20, diplomacy +18, nature +19, survival +18
Str
+4
Dex
+2
Con
+4
Int
+2
Wis
+3
Cha
+0
AC 27 Fort +21 Ref +18 Will +15
HP 160
Speed 25 feet

Offense

Melee Machete +21, Damage 2d6+10 slashing
Melee Fist +20, Damage 1d4+10 bludgeoning
Ranged Shortbow +19, Damage 1d6+6 piercing

Abilities

Familiarity with the Land — The expedition leader isn't affected by severe weather and ignores difficult terrain.
Memories of Expeditions Past — Frequency once per day Trigger The expedition leader fails a Survival check Effect The expedition leader rethinks their choices based on prior experience. The degree of success increases by one step, from critical failure to failure or from failure to success.
On Guard — When the expedition leader Scouts, they grant their party a +2 circumstance bonus to their initiative rolls.
Reactive Strike — Reactive Strike
Quick Draw — The expedition leader Interacts to take out their machete or shortbow, then Strikes with the weapon.
Think Fast!

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