Facetbound Cascader
Creature 16 (rare) — undead, unholy
Pre-Remaster content. May include legacy alignment.
Facetbound cascaders must have been arcane spellcasters in life; in undeath, they draw upon the power of embedded orange prism aeon stones to defend themselves from magical damage and redirect that energy toward their opponents. Despite their incredible intelligence, facetbound cascaders have few memories of their former lives and typically serve the whims of their creator. Inspired by the work of the Azlanti and their obsessions with aeon stones, certain necromancers strive to tap into those c
Source: blood-lords-bestiary (Pre-Remaster)
Perception +28
Skills acrobatics +28, arcana +31, intimidation +27, occultism +29, religion +28, stealth +28
Str
+2
Dex
+6
Con
+5
Int
+9
Wis
+6
Cha
+5
AC 38
Fort +25
Ref +26
Will +28
HP 280
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet
Offense
Melee Staff +30, Damage 1d4+9 bludgeoning
Abilities
Implanted Stone — A cascader's aeon stone can't be Disarmed or removed until the cascader is destroyed.
+2 Status to All Saves vs. Magic —
Energy Ward —
Void Healing — Negative Healing
Energy Charge (arcane) — The cascader's melee Strikes deal an additional 4d10 damage of the type resisted by its Energy Ward.
Energy Shift (arcane, spellshape) — The cascader can alter its spell damage. If the next action it uses is to Cast a Spell that deals acid, cold, electricity, fire, or poison damage, the cascader can change the damage type to match its Energy Ward instead of the spell's normal damage type (replacing the spell's corresponding trait).
Spells
Horrid Wilting (rank 8)
Polar Ray (rank 8)
Power Word Stun (rank 8)
Power Word Blind (rank 7)
Prismatic Spray (rank 7)
Chain Lightning (rank 6)
Disintegrate (rank 6)
Spellwrack (rank 6)
Cloudkill (rank 5)
Cone of Cold (rank 5)
Fly (rank 4)
Resilient Sphere (rank 4)
Earthbind (rank 3)
Fireball (rank 3)
Stinking Cloud (rank 3)
Wall of Wind (rank 3)
Acid Arrow (rank 2)
Blur (rank 2)
Continual Flame (rank 2)
See Invisibility (rank 2)
Color Spray (rank 1)
Detect Magic (rank 1)
Electric Arc (rank 1)
Gust of Wind (rank 1)
Magic Missile (rank 1)
Produce Flame (rank 1)
Ray of Frost (rank 1)
Shield (rank 1)
True Strike (rank 1)
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