Falling Portcullis
Hazard 6 — mechanical, trap
Pre-Remaster content. May include legacy alignment.
A tripline under the arch causes the keep's portcullis to slam down, sealing the entrance and alerting the denizens of the keep to the intruder's presence.
Source: kingmaker-bestiary (Pre-Remaster)
Perception +0
Skills stealth +15
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 24
Fort +17
Ref +11
Will +0
HP 56
Immunities critical-hits, precision
Abilities
Falling Portcullis — **Critical Success** The creature dodges aside into an adjacent square (the player chooses which square they end up in).
**Success** As critical success, but the creature takes a glancing blow from the falling portcullis and takes 2d8 bludgeoning damage.
**Failure** As critical success, but the creature takes a solid blow from the falling portcullis and takes 4d8+18 bludgeoning damage.
**Critical Failure** The portcullis lands squarely on the creature, inflicting 6d8+18 piercing damage and Immobilizing them. A Medium or smaller creature is also knocked Prone.
Run Falling Portcullis in the encounter builder — free, no install.
Open in PathfinderGM →