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Falling Portcullis

Hazard 6 — mechanical, trap

Pre-Remaster content. May include legacy alignment.

A tripline under the arch causes the keep's portcullis to slam down, sealing the entrance and alerting the denizens of the keep to the intruder's presence.

Source: kingmaker-bestiary (Pre-Remaster)

Perception +0
Skills stealth +15
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 24 Fort +17 Ref +11 Will +0
HP 56
Immunities critical-hits, precision

Abilities

Falling Portcullis — **Critical Success** The creature dodges aside into an adjacent square (the player chooses which square they end up in). **Success** As critical success, but the creature takes a glancing blow from the falling portcullis and takes 2d8 bludgeoning damage. **Failure** As critical success, but the creature takes a solid blow from the falling portcullis and takes 4d8+18 bludgeoning damage. **Critical Failure** The portcullis lands squarely on the creature, inflicting 6d8+18 piercing damage and Immobilizing them. A Medium or smaller creature is also knocked Prone.

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