False Door Trap
Hazard 12 — magical, mechanical
Pre-Remaster content. May include legacy alignment.
A hidden needle delivers a magical poison to anyone trying to open the door.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +0
Skills stealth +27
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 31
Fort +23
Ref +17
Will +0
HP 100
Immunities critical-hits, precision
Abilities
Purple Worm Sting (poison, primal) —
Purple Worm Venom — Venom from enormous purple worms leaves a victim weakened.
Saving Throw DC 32 Fortitude
Maximum Duration 6 rounds
Stage 1 5d6 poison damage and Enfeebled 2 (1 round)
Stage 2 6d6 poison damage and enfeebled 2 (1 round)
Stage 3 8d6 poison damage and enfeebled 2 (1 round)
Run False Door Trap in the encounter builder — free, no install.
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