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False Governor

Creature 12 (rare) — fiend, nindoru, unholy

Akashtis are manipulative fiends who prey on those in mourning; they assume the form of a recently deceased loved one so they can infiltrate homes, then murder and consume the souls of grieving families. Sometimes called a "copycorpse," an akashti in its true form appears as a skin-covered skeleton with sharp talons on its fingers and tears of blood dripping from its lidless eyes. Its skull appears open like a bowl, and inside nest handfuls of crimson butterflies. When an akashti hides within it

Source: season-of-ghosts-bestiary

Perception +19
Skills deception +23, diplomacy +21, occultism +17, society +19, stealth +21
Str
+5
Dex
+5
Con
+3
Int
+3
Wis
+3
Cha
+7
AC 32 Fort +20 Ref +24 Will +22
HP 220
Immunities death-effects
Resistances void 15
Weaknesses silver 15
Speed 25 feet

Offense

Melee Claw +24, Damage 1d6 mental plus 3d4+14 slashing

Abilities

Soul Shred — Creatures killed by an false governor are difficult to bring back to life or animate as undead. The akashti automatically attempts to counteract any attempt to resurrect or animate as undead any creature that it has killed (counteract modifier +36, counteract rank 7). If the false governor who slew the creature is slain, the creature can be brought back from death or become undead normally.
Manifest Body (concentrate, occult) — Frequency once per day Effect The false governor has manifested a hollow humanoid body around their slender skeletal frame that looks identical to that of Governor Heh Shan-Bao. While wearing this manifested body, the false governor loses their claw Strike, and their voice sounds like that of Heh Shan-Bao's. The false governor's manifested body decays swiftly if they don't take 10 minutes once per day to maintain the manifestation of the false flesh. The body has 10 Hit Points and the same defenses as the false governor. When the body is destroyed, the false governor emerges unharmed, and the fleshy shell left behind scatters into a cloud of red butterflies that swiftly fade into red mist. This emergence is so grisly and unsettling that all creatures within 30 feet who witness it must attempt a DC 29 Fortitude save or become Sickened 2 (Sickened 3 on a critical failure); this has the mental and visual traits.
Stunning Despair (auditory, incapacitation, mental, occult) — The false governor unleashes several overwhelming sobs of despair. Creatures within 30 feet must attempt a DC 29 Will save to avoid becoming Stunned 1 (Stunned 3 on a critical failure). The false governor can't use Stunning Despair again for 1d4 rounds.

Spells

Phantasmal Calamity (rank 6)
Wave of Despair (rank 5)
Honeyed Words (rank 4)
Talking Corpse (rank 4)
Illusory Creature (rank 2)
Daze (rank 1)
Figment (rank 1)
Item Facade (rank 1)
Message (rank 1)
Phantom Pain (rank 1)

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