Familiar Shadow
Creature 4 — incorporeal, undead, unholy
The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light.
Source: season-of-ghosts-bestiary
Perception +10
Skills acrobatics +10, stealth +14
Str
-5
Dex
+4
Con
+0
Int
-2
Wis
+2
Cha
+3
AC 20
Fort +8
Ref +14
Will +12
HP 40
Immunities death-effects, disease, paralyzed, poison, precision, unconscious, bleed
Resistances all-damage (except force, ghost-touch, vitality, spirit) 5
Speed 0 feet, fly 30 feet
Offense
Melee Shadow Hand +15, Damage 2d6+3 void
Abilities
Light Vulnerability — Attacks against the shadow are treated as magical if made by a creature who is in magical light or with an object that is in magical light (such as from the Light spell).
Void Healing — Negative Healing
Infest Shadow (curse, divine) — **Critical Success** The PC is unaffected and is immune to further attempts to Infest Shadow.
**Success** The PC is unaffected.
**Failure** The familiar shadow leaves its unholy influence behind in the PC's shadow, infesting it. The PC's shadow writhes and twists on its own, as if willfully ignoring the actions of the character to whom it's attached. The infested shadow has a habit of making distracting and embarrassing motions and imparts a –2 status penalty to its attached PC's Deception, Diplomacy, and Stealth checks. If the PC is in a situation where they aren't casting a shadow (such as when they're in complete darkness or are invisible), these penalties are suppressed, but they return as soon as their infested shadow does. If a PC with an infested shadow gains the dying condition, the shadow breaks free and becomes a shadow spawn (which functions the same as a shadow spawn created by a typical shadow). This shadow spawn won't attack the creature it spawned from, but any other targets are fair game. If the dying character recovers, their shadow spawn immediately dies, and their shadow returns to normal—otherwise, the only way to be rid of this strange curse is through the use of a spell like cleanse affliction, as it has an unlimited duration.
**Critical Failure** As failure, but the penalties apply to all checks made by the PC.
Slink in Shadows — The shadow can Hide or end its Sneak in a creature's or object's shadow.
Steal Shadow (divine) —
Run Familiar Shadow in the encounter builder — free, no install.
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