Father Skinsaw
Creature 20 (unique) — illusion, mental, unholy
A rumor can become so vivid and so persistent that it comes to life, creating a brainchild-a living illusion that hatches from an intense belief in a remorseless and implacable killer. Often, these rumors swirl around the victims of a Phantasmal Killer spell. A brainchild's capabilities grow when they pursue a believer but deflate against skeptics, making them only as bad as one thinks they are. A simple drive to stalk, terrify, and kill propels a brainchild, but the creature might also exhibit
Source: curtain-call-bestiary
Perception +33
Skills athletics +37, deception +38, intimidation +40, occultism +34, religion +33, society +36, stealth +38
Str
+7
Dex
+8
Con
+7
Int
+6
Wis
+5
Cha
+10
AC 44
Fort +33
Ref +38
Will +31
HP 380
Immunities death-effects, disease, doomed, scrying, detection
Resistances physical (except cold-iron) 15
Weaknesses mental 15
Speed 30 feet, fly 30 feet
Offense
Melee Retribution +41, Damage 3d4+17 slashing plus 1d6 bleed
Abilities
Telepathy 100 feet (aura, magical) — Telepathy
Universal Language — Anything spoken by the brainchild is perceived by the listener in its native language.
Urban Legend — As brainchild except Father Skinsaw's abilities are determined by the collective memories of his worshippers and Norgorber himself. Instead of using Seek or Sense Motive to disbelieve any of his abilities, a character who's discovered some of Norgorber's secrets can confront Father Skinsaw with these truths by using Demoralize (DC 41), or they can taunt him with these secrets by Creating a Diversion (DC 43). On a success, in addition to the normal effects, that person can disbelieve one of Father Skinsaw's following abilities: resistance to physical damage, the extra bleed damage caused by his Strikes, his occult innate spells, or his Grievous Cut ability.
A brainchild is sustained only by the reputation that precedes them. Mindless creatures are immune to a brainchild and can't perceive them.
The brainchild's size, features, and items, as well as the appearance of their attacks, match what the foes perceiving them expect. If foes expect to see different things, the brainchild chooses which to manifest. If any creature that can perceive the brainchild believes the brainchild has one of the abilities below, the brainchild has that ability.
A creature can Seek or Sense Motive (against the brainchild's Deception DC) to attempt to disbelieve an individual ability. If at any point no creature perceiving the brainchild believes in the ability, the brainchild loses that ability immediately. If foes expect different particulars, such as one believing the brainchild is immune to fire and another believing they're immune to divinations, the brainchild chooses one to have.
Tremorsense (imprecise) 100 feet
Immunity to one damage type, magic school, or condition
Weakness 10 to one damage type other than mental
Resistance 10 to physical damage, with an exception for either cold iron or silver
Frightful Presence (aura, emotion, fear, mental) 100 feet, DC 28
1d6 Extra Damage on Strikes, of a type one foe believes in
Additional Spells Phantom Pain and Shadow Blast at 6th rank
Persistence of Memory (illusion, mental, occult) — As brainchild, except the time is chosen by Norgorber.
When a brainchild is destroyed, it returns if anyone still fully believes it exists, re-forming within 100 feet of any believer after 2d4 days.
Bloodletting —
Cut Across Space — Frequency once per round
Effect Father Skinsaw makes a war razor Strike against a target within 120 feet.
Grievous Cut — Father Skinsaw attempts a war razor Strike against an adjacent target. If he hits, the blade cuts deep and creates a grievous wound. In addition to the normal damage caused by the attack, the creature struck takes 4d6 bleed damage and becomes Wounded 1 (or increases the value of an existing wounded condition by 1, to a maximum of Wounded 4).
Sneak Attack — Father Skinsaw deals 3d6 extra precision damage to creatures who are Off-Guard.
Spells
Massacre (rank 9)
Phantasmagoria (rank 9)
Disappearance (rank 8)
Vampiric Exsanguination (rank 6)
Truespeech (Constant) (rank 5)
Blood Vendetta (At Will) (rank 2)
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