Faydhaan Shuyookh
Creature 14 (rare) — elemental, genie, water
Faydhaan shuyookhs are powerful faydhaans venerated as leaders, diplomats, and negotiators. As representatives of faydhaan-kind, they observe strict rules of etiquette and hospitality and hold the literary and performing arts in high esteem. A faydhaan shuyookh takes delight in greeting guests, and being greeted in return, to see how many different greetings they can demonstrate. Guests who creatively engage in this customary greeting game will impress a faydhaan shuyookh and receive magnificent
Source: rage-of-elements-bestiary
Perception +23
Skills athletics +27, crafting +24, deception +26, diplomacy +28, nature +25, performance +28, society +26, stealth +27
Str
+7
Dex
+7
Con
+5
Int
+4
Wis
+5
Cha
+8
AC 36
Fort +23
Ref +27
Will +25
HP 240
Resistances fire 15
Speed 25 feet, swim 60 feet
Offense
Melee Jambiya +28, Damage 2d4+13 piercing
Melee Fist +27, Damage 3d8+13 bludgeoning
Ranged Jambiya +29, Damage 2d4+13 piercing
Abilities
+2 Bonus on Perception to Sense motive —
Detect Magic (concentrate, exploration) — You cast detect magic at regular intervals. You move at half your travel speed or slower. You have no chance of accidentally overlooking a magic aura at a travel speed up to 300 feet per minute, but must be traveling no more than 150 feet per minute to detect magic auras before the party moves into them.
Constant Spells — Constant Spells
Aura of Hospitality (aura, emotion, mental) — 60 feet. The faydhaan shuyookh dissuades those around them from hostility. Willing creatures in the emanation gain a +2 status bonus to Society and Diplomacy checks. The shuyookh can suppress or resume the aura as a free action. If the shuyookh acts hostile, the aura deactivates and can't be reactivated for 1 hour. When any other creature in the aura acts hostile, it must attempt a DC 35 Will save. On a success, it's unaffected and doesn't need to save again for 1 hour; on a failure, its current action is disrupted, as are any other hostile actions it attempts for 1 round.
Turbulent Seas (aura, water) — 60 feet. Water in the aura that is also in the same body of water as the faydhaan is difficult terrain for Swimming creatures. Creatures with the water trait are immune.
Change Shape (arcane, concentrate, polymorph) — Change Shape
The faydhaan transforms into a Small or Medium water elemental, aquatic animal, or humanoid. This doesn't affect the faydhaan's statistics, but it could change the damage type of their Strikes.
Diplomatic Wish (downtime) — Frequency three times per year
Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 Flat or a failure if not. The shuyookh interprets the wish to please the most people possible.
To the Hilt — The faydhaan shuyookh makes a melee jambiya Strike and buries the blade deep, dealing an extra 3d6 persistent bleed damage on a hit (6d6 on a critical hit).
Spells
Interplanar Teleport (At Will; To Astral Plane, Elemental Planes, or the Universe only) (rank 7)
Planar Palace (rank 7)
Control Water (At Will) (rank 5)
Howling Blizzard (At Will) (rank 5)
Truespeech (At Will) (rank 5)
Truespeech (Constant) (rank 5)
Hydraulic Torrent (rank 4)
Mirage (rank 4)
Vapor Form (rank 4)
Befitting Attire (At Will) (rank 2)
Invisibility (rank 2)
Invisibility (At Will) (rank 2)
See the Unseen (rank 2)
Summon Elemental (rank 2)
Water Breathing (rank 2)
Create Water (At Will) (rank 1)
Detect Magic (rank 1)
Hydraulic Push (At Will) (rank 1)
Run Faydhaan Shuyookh in the encounter builder — free, no install.
Open in PathfinderGM →