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Fazil

Creature 1 — humanoid, kobold

Pre-Remaster content. May include legacy alignment.

Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, creatures trained for stalking and the hunt. Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of the

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +8
Skills acrobatics +7, crafting +3, stealth +7, survival +6, thievery +7
Str
+0
Dex
+4
Con
+1
Int
+0
Wis
+3
Cha
+1
AC 18 Fort +5 Ref +9 Will +6
HP 16
Speed 25 feet

Offense

Melee Shortsword +9, Damage 1d6 piercing
Ranged Crossbow +9, Damage 1d8 piercing

Abilities

Hurried Retreat
Sneak Attack — The kobold scout deals an extra 1d6 precision damage to Off-Guard creatures.

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