Fenton Vilorgo
Creature 17 (unique) — human, humanoid
Source: curtain-call-bestiary
Perception +28
Skills acrobatics +33, arcana +29, crafting +29, deception +33, intimidation +31, occultism +27, religion +28, stealth +30, thievery +30
Str
+2
Dex
+5
Con
+1
Int
+4
Wis
+3
Cha
+6
AC 39
Fort +29
Ref +27
Will +31
HP 300
Speed 25 feet
Offense
Melee War Razor +31, Damage 1d6 spirit plus 1d6 bleed plus 3d4+8 slashing
Abilities
Living Secret — Fenton is one of Norgorber's favored murderers, and as such, he's been granted a major boon. He's immune to divination effects and attempts to magically alter his memory, unless he chooses to be affected or those effects come from a deity or similarly powerful source. He can never be tricked or forced by mundane means into uttering a secret he wishes to keep.
Manifest Facade (arcane, concentrate, manipulate, teleportation) — Fenton causes Facade to appear in an open adjacent space. Facade can then take a single action. If Facade is already manifested, they're instead unmanifested. Facade must remain within 100 feet of Fenton at all times; if forced beyond this distance (or if Fenton is reduced to 0 Hit Points), Facade unmanifests.
Share Senses (arcane, concentrate, scrying) — Fenton projects his senses into Facade, allowing him to perceive through his eidolon. When he does, he loses all sensory information from his own body but can sense through Facade's body for up to 1 minute. Fenton can Dismiss this effect.
Sneak Attack — Fenton deals 3d6 extra precision damage to Off-Guard creatures.
Spells
Foresight (rank 9)
Phantasmagoria (rank 9)
Hidden Mind (rank 8)
Teleportation Circle (rank 7)
Blood Vendetta (rank 2)
Lifelink Surge (rank 2)
Boost Eidolon (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Evolution Surge (rank 1)
Prestidigitation (rank 1)
Telekinetic Hand (rank 1)
Telekinetic Projectile (rank 1)
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