Feral Skull Swarm
Creature 12 (uncommon) — mindless, swarm, undead, unholy
Pre-Remaster content. May include legacy alignment.
Some skull swarms are crafted from the heads of feral and dangerous beasts. These can include predatory cats, bears, dinosaurs, and the like, but just as often they're made from bulls, horses, apes, and other creatures that were gentler in life. In death, a feral skull swarm is bloodthirsty regardless of its origins, with a keen scent for living flesh. Even herbivore skulls diligently chew on the flesh of their swarm's victims. A skull swarm is composed of reanimated masses of craniums and jawb
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +21
Skills acrobatics +22, survival +21
Str
+0
Dex
+4
Con
+7
Int
-5
Wis
+3
Cha
+4
AC 32
Fort +25
Ref +22
Will +19
HP 160
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances bludgeoning 5, cold 10, electricity 10, fire 10, piercing 10, slashing 10
Weaknesses area-damage 10, splash-damage 10
Speed 40 feet
Abilities
Feral Trackers — A feral skull swarm gains a +2 circumstance bonus to Perception checks to Seek and to Survival checks to Track, both against any creature that has taken damage from the swarm's Feral Gnaw within the previous 24 hours.
Boneshard Burst — When a feral skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a 30-foot burst, dealing 3d12 piercing plus 2d12 void{3d12 piercing damage and 2d12 void damage} (DC 32 Reflex save).
Void Healing — Negative Healing
Feral Gnaw — Each enemy in the swarm's space takes 2d6 bludgeoning plus 2d6 piercing plus 2d6 slashing{2d6 bludgeoning damage, 2d6 piercing damage, and 2d6 slashing damage} (DC 32 Reflex save).
A creature that fails its saving throw also takes 1d10 bleed.
Frightening Howl (auditory, emotion, fear, mental) — The feral skull swarm emits a terrifying howl. Each creature within 60-foot emanation{60 feet} must succeed at a DC 32 Will save or become Frightened 2 (Frightened 3 and Fleeing for 1 round on a critical failure).
Whether it succeeds or fails its save, a creature is temporarily immune to Frightening Howl for 24 hours.
Run Feral Skull Swarm in the encounter builder — free, no install.
Open in PathfinderGM →