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Fiddling Bones

Creature 3 — undead, unholy

Pre-Remaster content. May include legacy alignment.

To some, music is more than a hobby-it's an obsession. Every musician who lived and died for their craft runs the risk of returning as a fiddling bones, as do musicians who died before completing their magnum opus or receiving the accolades they believe they deserved. Driven to prove themselves even in undeath, fiddling bones often challenge famous performers to music duels.

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +9
Skills acrobatics +10, diplomacy +9, intimidation +9, performance +13
Str
+1
Dex
+3
Con
+1
Int
+3
Wis
+2
Cha
+4
AC 18 Fort +6 Ref +12 Will +9
HP 30
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5, sonic 5
Speed 25 feet

Offense

Melee Stamping Foot +10, Damage 2d8+3 bludgeoning
Melee Fiddlestick +10, Damage 2d6+3 bludgeoning
Ranged Dissonant Chord +10, Damage 2d6+4 sonic

Abilities

Rhapsodic Flourish (occult, sonic) —
Void Healing — Negative Healing
Dance with Death (auditory, emotion, mental, occult) — The fiddling bones plays a catchy song that compels others to dance. Each creature in a 30-foot emanation must attempt a DC 19 Will save. Fiddling bones are immune. The effect lasts until the end of the fiddling bones's next turn, but the fiddling bones can Sustain the effect on all affected creatures that remain within the emanation. **Critical Success** The creature is unaffected and is temporarily immune for 1 hour. **Success** The creature can't use actions with the move trait except to dance, which uses the Stride action to move up to half the creature's Speed. If the creature has other Speeds, it can also dance using those modes of travel. **Failure** As success, and the creature must spend at least 1 action each turn dancing.
Destructive Finale (occult, sonic) — Dance with Death immediately ends, and the fiddling bones can't use Dance with Death or Destructive Finale for 1d4 rounds.

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