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Fiendish Arboreal

Creature 4 (uncommon) — fiend, plant, unholy

Pre-Remaster content. May include legacy alignment.

Arboreal wardens are the rangers of arboreal society. These itinerant folk have an innate curiosity about the woodlands in which they dwell, and rarely stop to take root and rest in the same part of the forest twice. This wanderlust makes wardens ideal forest patrollers and scouts. While they are robust combatants, they know better than to confront dangerous foes on their own. Instead, they report any dangers to arboreal regents. In rare cases, large groups of arboreal wardens congregate to form

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +11
Skills athletics +13, stealth +9
Str
+5
Dex
+1
Con
+3
Int
+1
Wis
+3
Cha
+1
AC 20 Fort +13 Ref +9 Will +11
HP 75
Resistances bludgeoning 5, piercing 5
Weaknesses axe-vulnerability 5, cold-iron 5, fire 10, holy 5
Speed 25 feet

Offense

Melee Stone Longsword +13, Damage 1d8+10 bludgeoning plus 1d4 spirit
Melee Shield Bash +13, Damage 1d6+10 bludgeoning plus 1d4 spirit

Abilities

Attack of Opportunity — Attack Of Opportunity
Axe Vulnerability — An arboreal warden takes 5 additional damage from axes.
Shield Block — Shield Block
Shield Push — The arboreal warden Strides and then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.

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