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Filth Fire

Creature 4 — elemental, fire

These creatures look like roiling clouds of black smoke churning above a mound of burning refuse. Leering faces form and fade in the smoke above, while the burning detritus writhes in spasmodic lurches, obviously alive. Destructive manifestations of the Plane of Fire, fire elementals sometimes incorporate burning materials into their being or superheated matter, such as molten rock or searing smoke. In combat, they tend to be aggressive and somewhat reckless. Their attacks can sometimes cause ma

Source: pathfinder-monster-core-2

Perception +11
Skills acrobatics +13, athletics +9
Str
+1
Dex
+5
Con
+4
Int
-2
Wis
+3
Cha
+0
AC 21 Fort +12 Ref +13 Will +9
HP 70
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 5
Speed 25 feet

Offense

Melee Burning Lash +13, Damage 2d6+3 bludgeoning plus 1d6 fire
Ranged Ember Ball +13, Damage 1d6+3 bludgeoning plus 1d6 fire

Abilities

Smoke Vision — The filth fire ignores the Concealed condition from smoke.
Noxious Burst (fire, poison, primal) — Toxic materials and churning rubbish within the filth fire's body explode in one of three ways. The filth fire chooses the effect, but it can't make the same choice twice in a row. Fiery Beam (fire, primal) The filth fire expels a 30-foot type:line of flame that deals 3d6 fire damage with a DC 21 Reflex save. Shrapnel Blast (primal) The filth fire shoots jagged rubbish out in a 5-foot type:emanation that deals 2d12 piercing damage with a DC 21 Reflex save. Toxic Fumes (poison, primal) The filth fire belches a 15-foot type:cone of toxic smoke that deals 2d6 poison damage (DC 21 Fortitude save). A creature that fails is also Sickened 1 (Sickened 2 on a critical failure).

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