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Fire Giant

Creature 10 — fire, giant, humanoid

The most militaristic of giants, fire giants focus obsessively on learning combat techniques, mastering the arts of forging weapons and armor, and finding new ways to dominate their enemies. Most fire giant communities are built around elemental rifts, hot springs, or volcanic calderas and cannot be moved easily, inspiring unwavering defense against any intruders. As a result, their social and political structures are grounded firmly in martial hierarchies, with a strict emphasis on following th

Source: pathfinder-monster-core

Perception +18
Skills athletics +25, crafting +22, intimidation +23, nature +18
Str
+7
Dex
+0
Con
+5
Int
+2
Wis
+2
Cha
+0
AC 31 Fort +23 Ref +16 Will +18
HP 175
Immunities fire
Weaknesses cold 10
Speed 25 feet

Offense

Melee Greatsword +24, Damage 2d12+13 slashing
Melee Fist +23, Damage 2d8+13 bludgeoning
Ranged Flame +21, Damage 4d6 fire plus 2d6 fire

Abilities

Reactive Strike — Reactive Strike
Flaming Stroke (fire, primal) — The fire giant imbues their blade with flames and makes a greatsword Strike with a –2 circumstance penalty against each creature in a 15-foot line. They make one attack roll only and compare the result to each creature's AC. This Strike deals an additional 1d6 fire damage and counts as one attack for the fire giant's multiple attack penalty

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