Fire Jellyfish Swarm
Creature 6 — animal, aquatic, mindless, swarm
While individually one of these fist-sized jellyfish is merely a nuisance, in great numbers, fire jellyfish can form into dangerous swarms. Bobbing in the water, they create a cloud of stinging tentacles. They were named in part for their bright coloration, but those who are stung by fire jellyfish learn the larger reason for their name—the pain of their stings is comparable to being burned alive. Many varieties of jellyfish drift through the world's oceans, feeding on fish and other tiny marine
Source: pathfinder-monster-core-2
Perception +11
Skills acrobatics +15
Str
-4
Dex
+5
Con
+4
Int
-5
Wis
+0
Cha
-5
AC 13
Fort +16
Ref +15
Will +10
HP 155
Immunities critical-hits, precision, swarm-mind
Resistances bludgeoning 9, piercing 9, poison 10, slashing 5
Weaknesses area-damage 7, splash-damage 7
Speed 0 feet, swim 20 feet
Abilities
Swarm Mind — Swarm Mind
Agile Swimmer — Fire jellyfish swarms use Acrobatics to Swim.
Burning Swarm (poison) — Each enemy in the swarm's space takes 3d8 poison damage (DC 24 Reflex save) and is exposed to fire jelly venom.
Fire Jelly Venom (poison) — Saving Throw DC 24 Fortitude
Maximum Duration 6 rounds
Stage 1 Clumsy 1 (1 round)
Stage 2 Clumsy 2 (1 round)
Stage 3 Clumsy 3 (1 round)
Run Fire Jellyfish Swarm in the encounter builder — free, no install.
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