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Fire Mephit

Creature 1 — elemental, fire

Pre-Remaster content. May include legacy alignment.

Fire mephits are conniving and quick to anger. They aren't evil, but they delight in inflicting pain, and their love of burning things pushes them the closest to this alignment of all mephits. They have bright-orange skin, and wisps of flame flicker along their wings as they flap through the air. The rivalry between fire and water mephits is notorious, and these creatures loathe working together for any amount of time. Mephits-sometimes known as elemental scamps-are little bipedal critters with

Source: pathfinder-bestiary (Pre-Remaster)

Perception +3
Skills acrobatics +7, deception +7
Str
+0
Dex
+4
Con
+0
Int
-2
Wis
+0
Cha
+2
AC 17 Fort +3 Ref +9 Will +7
HP 16
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 3
Speed 20 feet, fly 25 feet

Offense

Melee Jaws +9, Damage 1d6 piercing plus 1d4 fire

Abilities

Smoke Vision — The fire mephit ignores the Concealed condition from smoke.
Fast Healing 2 (While Touching Fire) — Fast Healing
Breath Weapon (arcane, fire) — The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire damage and 1d4 persistent fire damage to each creature within the area (DC 17 Reflex save). The fire mephit can't use Breath Weapon again for 1d4 rounds.

Spells

Daze (rank 1)
Light (rank 1)

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