Fire Wisp
Creature 0 — elemental, fire
Fire wisps are sizzling spheres of flame and ash, perpetually crackling and shimmering with heat. They're carefree, boisterous, and quick to action—sometimes recklessly so. Wisps are tiny elemental beings that emerged during the creation of the Elemental Planes. The first wisps roamed the Inner Sphere in shifting symphonies that traded members with their every meeting. These symphonies of free wisps created music out of their combined resonances, but when the wicked Elemental Lords realized the
Source: pathfinder-monster-core-2
Perception +6
Skills acrobatics +5, stealth +7
Str
+1
Dex
+3
Con
+2
Int
+0
Wis
+2
Cha
+0
AC 15
Fort +6
Ref +7
Will +4
HP 15
Immunities bleed, paralyzed, poison, sleep, fire
Weaknesses cold 2, water 2
Speed 40 feet, fly 15 feet
Offense
Melee Tendril +6, Damage 1d4+1 fire plus 1 fire
Abilities
Smoke Vision — The fire wisp ignores the Concealed condition from smoke.
Accord Essence (fire) — A wisp that uses this reaction is permanently destroyed, and they can be restored by only a Wish ritual or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect.
Resonance (aura, fire) — 30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait.
A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the fire trait; a creature with the elemental and fire traits gains this bonus to all attack and damage rolls.
In Concert — When a fire wisp rolls a critical failure on a check to Aid, they get a failure instead, and when they roll a success, they get a critical success instead.
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