Firewyrm
Creature 9 — elemental, fire
AnvilCrasherLANDelementalfire
Firewyrms live in tubes of molten lava found throughout the Plane of Fire. These strange environments often connect to volcanoes on mortal worlds, giving firewyrms access to a wide variety of prey. Fire elementals are destructive manifestations of the scorching Plane of Fire. Although most fire elementals revel in the chance to experience new kinds of fires away from their home plane, even the most considerate fire elemental can be a danger to humanoids and their property.
Source: pathfinder-monster-core
Perception +16; darkvision; smoke vision
Languages pyric
Skills acrobatics +20
Str
+5
Dex
+5
Con
+4
Int
-1
Wis
+3
Cha
+0
AC 28
Fort +18
Ref +20
Will +15
HP 165 (explosion)
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 10, water 10
Speed 60 feet
Offense
Melee Tail (reach-15) +20, Damage 2d8+11 fire plus 2d8 fire
Ranged Fire Mote +20, range increment 60 feet, Damage 2d8+6 fire
Abilities
Smoke Vision — The firewyrm ignores the Concealed condition from smoke.
Explosion (fire) — When the firewyrm dies, it explodes, dealing 6d6 fire damage to each creature in a 10-foot emanation (DC 28 Reflex save).
Intense Heat (aura, fire) — 10 feet. 4d6 fire damage DC 25 Reflex
Breath Fire (fire, primal) — The firewyrm breathes a 30-foot cone of fire dealing 7d6 fire plus 2d8 persistent fire damage to every creature within the cone (DC 28 Reflex save).
The firewyrm can't Breathe Fire again for 1d4 rounds.
The firewyrm can't Breathe Fire again for 1d4 rounds.
WORKS WELL WITH
SniperLANDRanged damage avoids the Intense Heat aura and death Explosion that punish creatures who stay adjacent to the firewyrm.
SnareLANDControl that keeps the party grouped near the firewyrm sets up its Breath Fire cone and Intense Heat aura for maximum effect.
FlankerLANDA mobile skirmisher can dart in for a Strike and retreat before the aura or death Explosion can punish lingering in melee.
PUNISHES
✖ melee reliance✖ clumping✖ low Reflex
Pairing with another aura-based Anvil creates overlapping damage zones that are hard for the party to parse tactically.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Firewyrm in the encounter builder — free, no install.
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