Flea Swarm
Creature 5 — animal, swarm
Pre-Remaster content. May include legacy alignment.
Flea swarms roil across city streets and rural hinterlands in a hissing, scraping scrabble, draining blood from any creatures unfortunate enough to cross their path. Fleas are little more than a nuisance in most circumstances, but can be lethal when they grow to monstrous proportions or gather in enormous swarms.
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +13
Skills acrobatics +14, athletics +9
Str
-2
Dex
+5
Con
+4
Int
-5
Wis
+1
Cha
-4
AC 18
Fort +15
Ref +16
Will +6
HP 55
Immunities disease, precision, swarm-mind
Resistances physical (except bludgeoning) 8
Weaknesses area-damage 4, splash-damage 4
Speed 30 feet
Abilities
Flea Fever (disease) — Drain from flea fever can't be reduced or recovered from naturally until the disease is cured.
Saving Throw DC 19 Fortitude
Stage 1 Drained 1 (1d4 hours)
Stage 2 drained 1 and Sickened 1 (1 day)
Stage 3 Drained 2 and sickened 1 (1 day)
Stage 4 Drained 3 and sickened 1 (1 day)
Stage 5 dead
Suck Blood —
Swarming Bites — Each enemy in the swarm's space takes 2d4+7 piercing damage and must attempt a DC 22 Reflex save. A creature that fails its save is exposed to flea fever.
Run Flea Swarm in the encounter builder — free, no install.
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