Flesh Golem
Creature 8 (uncommon) — construct, golem, mindless
Pre-Remaster content. May include legacy alignment.
Made of odd scraps of skin and muscle, a flesh golem is a grotesque parody of life. Though it has no mind, it can still go into a berserk rage when harmed, giving it a faint semblance of emotion. Flesh golems guard the laboratories and charnel houses of fleshwarpers and necromancers who feel no compunctions about desecrating corpses for their own ends. Though the first flesh golem is believed to have been a misguided attempt to create from simple base elements, these monstrosities are far from h
Source: pathfinder-bestiary (Pre-Remaster)
Perception +12
Skills athletics +19
Str
+5
Dex
-1
Con
+3
Int
-5
Wis
+0
Cha
-5
AC 26
Fort +18
Ref +14
Will +15
HP 140
Immunities electricity
Resistances physical (except adamantine) 5
Speed 25 feet
Offense
Melee Fist +20, Damage 2d10+7 bludgeoning
Abilities
Berserk — A severely damaged flesh golem has a chance of going berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed at a DC 5 Flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.
Electric Reflexes —
Golem Antimagic — Harmed by fire (5d8 untyped, 3d4 untyped from areas or persistent damage); healed by electricity (area 2d4 healing HP); slowed by cold
Golem Antimagic
Vulnerable to Flesh to Stone — Casting a Petrify spell on the flesh golem affects the golem normally.
Berserk Slam —
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