Flooding Room
Hazard 9 (unique) — mechanical, trap
Pre-Remaster content. May include legacy alignment.
When the western secret door is opened or any of the trapdoors in the ceiling are forced open, the trap is triggered. As soon as this occurs, the portcullises to the east and west come crashing down, each consisting of solid iron sheets that form watertight seals. At the same time, the dozen 5-foot-wide trapdoors open in the ceiling. These holes are the mouths of winding tunnels that connect to a second pair of apertures on the submerged side of the island outside, allowing the waters of the Lit
Source: kingmaker-bestiary (Pre-Remaster)
Perception +0
Skills stealth +23
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 25
Fort +23
Ref +15
Will +0
HP 70
Immunities critical-hits, precision
Abilities
Rushing Water — **Critical Success** The creature takes no damage.
**Success** The creature takes 1d10+6 bludgeoning damage from the cascade of water.
**Failure** The creature takes 2d10+13 bludgeoning damage from the cascade of water.
**Critical Failure** The creature takes 2d10+13 bludgeoning damage from the cascade of falling water and is knocked Prone.
Run Flooding Room in the encounter builder — free, no install.
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