← Bestiary index

Flooding Room

Hazard 9 (unique) — mechanical, trap

Pre-Remaster content. May include legacy alignment.

When the western secret door is opened or any of the trapdoors in the ceiling are forced open, the trap is triggered. As soon as this occurs, the portcullises to the east and west come crashing down, each consisting of solid iron sheets that form watertight seals. At the same time, the dozen 5-foot-wide trapdoors open in the ceiling. These holes are the mouths of winding tunnels that connect to a second pair of apertures on the submerged side of the island outside, allowing the waters of the Lit

Source: kingmaker-bestiary (Pre-Remaster)

Perception +0
Skills stealth +23
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 25 Fort +23 Ref +15 Will +0
HP 70
Immunities critical-hits, precision

Abilities

Rushing Water — **Critical Success** The creature takes no damage. **Success** The creature takes 1d10+6 bludgeoning damage from the cascade of water. **Failure** The creature takes 2d10+13 bludgeoning damage from the cascade of water. **Critical Failure** The creature takes 2d10+13 bludgeoning damage from the cascade of falling water and is knocked Prone.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Flooding Room in the encounter builder — free, no install.

Open in PathfinderGM →