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Flooding Room

Hazard 9 (unique) — mechanical, trap

Pre-Remaster content. May include legacy alignment.

When the western secret door is opened or any of the trapdoors in the ceiling are forced open, the trap is triggered. As soon as this occurs, the portcullises to the east and west come crashing down, each consisting of solid iron sheets that form watertight seals. At the same time, the dozen 5-foot-wide trapdoors open in the ceiling. These holes are the mouths of winding tunnels that connect to a second pair of apertures on the submerged side of the island outside, allowing the waters of the Lit

Source: kingmaker-bestiary (Pre-Remaster)

Perception +0
Skills stealth +23
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 25 Fort +23 Ref +15 Will +0
HP 70
Immunities critical-hits, precision

Abilities

Rushing WaterCritical Success The creature takes no damage.

Success The creature takes 1d10+6 bludgeoning damage from the cascade of water.

Failure The creature takes 2d10+13 bludgeoning damage from the cascade of water.

Critical Failure The creature takes 2d10+13 bludgeoning damage from the cascade of falling water and is knocked Prone.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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