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Flytrap Leshy

Creature 4 — leshy, plant

Pre-Remaster content. May include legacy alignment.

While often seen as unfriendly by non-leshys, flytrap leshys get along well with other leshys. Nonetheless, they're among the most aggressive leshys, often guarding the most vulnerable places in the natural world with their flytrap mouths and hands. When a large threat emerges, pairs of flytrap leshys band together to create amalgams capable of driving back powerful foes. This unusual form of communal defense suffuses flytrap leshy society, and they often form relationships between multiple ind

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +11
Skills athletics +12, nature +10, stealth +12
Str
+4
Dex
+2
Con
+1
Int
+0
Wis
+3
Cha
+2
AC 20 Fort +9 Ref +12 Will +13
HP 72
Resistances acid 5
Speed 25 feet

Offense

Melee Flytrap Mouth +13, Damage 1d8+6 piercing plus 1d6 acid
Melee Flytrap Hand +13, Damage 1d6+6 piercing plus 1d6 acid
Ranged Spittle +11, Damage 1d6+6 acid

Abilities

Attack of Opportunity — Attack Of Opportunity
Verdant Burst (healing, plant) — When a flytrap leshy dies, a burst of primal energy explodes from its body, restoring 3d6 healing Hit Points to each plant creature in a 30-foot emanation. This area immediately fills with flytraps, becoming difficult terrain. If the terrain is not a viable environment for these flytraps, they wither after 24 hours.
Amalgam (polymorph, primal) — A flytrap leshy can combine itself with an adjacent and willing flytrap leshy that is not currently affected by Amalgam. The leshy using Amalgam physically merges with the target, restoring 3d8 healing Hit Points to the target. The leshy can Sustain a Spell to continue Amalgam, but once they stop, the target leshy takes 3d8 untyped damage. If the target leshy dies, Amalgam ends at once and the original leshy gains the Dying condition or increases their dying condition value by 1 if they were already dying. As long as Amalgam is sustained, the target leshy gains a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and it gains an additional reaction at the start of each turn.
Change Shape (concentrate, polymorph, primal) — The flytrap leshy transforms into a Small flytrap. This ability otherwise uses the effects of One with Plants. Change Shape
Flytrap Toxin (poison) — Saving Throw DC 19 Fortitude Maximum Duration 6 rounds Stage 1 Sickened 1 (1 round), Stage 2 Sickened 2 (1 round)

Spells

Speak with Plants (rank 4)
Pass Without Trace (rank 2)

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