Forager
Creature 1 — human, humanoid
Foragers know the areas they live and work in like no other. They can tell you exactly where to find a rare medicinal fern, when to harvest it, and how to use it; just don't expect them to be up-to-date on the latest town gossip. They spend as much time in the wilderness as they can, filling their baskets with a variety of useful plants. Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.
Source: pathfinder-npc-core
Perception +7
Skills medicine +6, nature +10, stealth +3, survival +10
Str
+1
Dex
+3
Con
+1
Int
+0
Wis
+4
Cha
+0
AC 15
Fort +5
Ref +8
Will +8
HP 20
Speed 25 feet
Offense
Melee Dagger +7, Damage 1d4+1 piercing
Ranged Dagger +7, Damage 1d4+1 piercing
Melee Fist +7, Damage 1d4+1 bludgeoning
Ranged Fruit or Vegetable +7, Damage 1d4+1 bludgeoning
Abilities
+4 to Notice Flora and Fauna —
Expert Subsistence — While using Survival to , if the forager rolls any result worse than a success, they get a success. On a success, they can provide subsistence living for themselves and four additional creatures, and on a critical success, they can take care of twice as many creatures as on a success.
Natural Specialist — For encounters involving Nature or Survival, the forager is a 3rd-level challenge.
Local Poison (manipulate) — The forager coats their dagger in a diluted, locally sourced poison. Until the end of their turn, Strikes with their dagger deal an additional 2 persistent poison damage.
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