Foras
Creature 19 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
The man who would take the name Foras grew up millennia ago among worshipers of Pharasma, yet he came to believe that the Outer Gods were the keys to claiming personal power. He tricked his people's priests into to imparting eldritch truths they would not normally share, then shared them with a few fellow secretive scholars of the occult. Gathering those whom Foras could manipulate, he retreated to a new stronghold-a location now known as Candlemere. Here, Foras's cult gave up their sight and t
Source: kingmaker-bestiary (Pre-Remaster)
Perception +33
Skills acrobatics +33, arcana +34, deception +37, intimidation +35, occultism +37, religion +33
Str
+0
Dex
+4
Con
+2
Int
+5
Wis
+4
Cha
+6
AC 43
Fort +31
Ref +31
Will +35
HP 355
Resistances mental 20
Speed 25 feet
Offense
Melee Staff +31, Damage 3d4+10 bludgeoning
Abilities
Unseen Sight — The ritual Foras led his cultists on allowed them to turn aside time and halt aging, but it required more than the sacrifice of an individual's given name-it required the sacrifice of sight itself. The removal of the eyes symbolized a Thresholder's abandonment of all they had seen before, and with the ritual's completion they gain something greater than mere vision: they gain the Unseen Sight. This is a precise sense that mimics Darkvision yet functions even if the eye sockets themselves are covered. More importantly, the unseen sight allows a Thresholder to see the truth of the world, granting them the ability to see things as they actually are as if they were under the effects of Truesight, provided they are located within a region under the influence of Yog- Sothoth. Currently in the Stolen Lands, this is limited to the island of Candlemere and the dungeons within it; beyond this area, the Thresholder cultists are Blind. Of course, if their plan to draw Yog-Sothoth into the region succeeds, the region in which the unseen sight functions will increase dramatically.
Outside of Time — Foras exists outside of time; he doesn't age, doesn't need food or drink to survive, and can't be Quickened or Slowed unless he chooses to be.
Resolve — When Foras rolls a success on a Will save, he gets a critical success instead.
Time Siphon (aura, occult) — 60 feet. A living creature that enters the aura or ends its turn within it has some of its temporal essence drained away to Yog-Sothoth. It must succeed at a DC 38 Will save or become Slowed 1 for 1 round (Slowed 2 on a critical failure). Worshipers of Yog-Sothoth are immune to Time Siphon.
Accelerated Existence — Foras is Quickened, and he can use this additional action to Step, Stride, or Sustain a Spell.
Steady Spellcasting — If a reaction would disrupt Foras's spellcasting action, he attempts a DC 15 Flat.; on a success, the action isn't disrupted.
Spells
Time Stop (rank 10)
Overwhelming Presence (rank 9)
Telepathic Demand (rank 9)
Unfathomable Song (rank 9)
Maze (rank 8)
Scintillating Pattern (rank 8)
Uncontrollable Dance (rank 8)
Mask of Terror (rank 7)
Visions of Danger (rank 7)
Warp Mind (rank 7)
Feeblemind (rank 6)
Spirit Blast (rank 6)
True Seeing (rank 6)
Black Tentacles (rank 5)
Crushing Despair (rank 5)
Synesthesia (rank 5)
Tongues (rank 5)
Unusual Anatomy (rank 5)
Confusion (rank 4)
Confusion (rank 4)
Fly (rank 4)
Read Omens (rank 4)
Telepathy (rank 4)
Aberrant Whispers (rank 3)
Enthrall (rank 3)
Hypercognition (rank 3)
Slow (rank 3)
Slow (rank 3)
Vampiric Touch (rank 3)
Death Knell (rank 2)
Hideous Laughter (rank 2)
See Invisibility (rank 2)
Touch of Idiocy (rank 2)
Chill Touch (rank 1)
Color Spray (rank 1)
Dancing Lights (rank 1)
Daze (rank 1)
Magic Missile (rank 1)
Magic Missile (rank 1)
Mending (rank 1)
Prestidigitation (rank 1)
Ray of Enfeeblement (rank 1)
Read Aura (rank 1)
Spider Sting (rank 1)
Tentacular Limbs (rank 1)
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