Formian Sting Trench
Hazard 4 — mechanical, trap
Pre-Remaster content. May include legacy alignment.
A thin layer of canvas conceals this 10-foot-square pit, the walls of which are studded with dagger-sized formian stingers. Creatures that fall into the trap risk being gouged by the poisonous barbs.
Source: gatewalkers-bestiary (Pre-Remaster)
Perception +0
Skills stealth +0
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 18
Fort +8
Ref +8
Will +0
HP 30
Immunities critical-hits, precision
Offense
Melee Stinger +17, Damage 1d8+3 piercing
Abilities
Entrench (attack) —
Formian Trench Poison (poison) — Saving Throw DC 21 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison (1 round)
Stage 2 1d6 poison and Clumsy 1 (1 round)
Stage 3 1d6 poison, clumsy 1, and Enfeebled 1 (1 round)
Stage 4 2d6 poison, clumsy 1, and enfeebled 1 (1 round)
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