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Fortune Dragon (Adult)

Creature 14 — arcane, dragon

Fortune dragons have the innate ability to draw upon the raw magical energies that surround them. They constantly use these magical energies to empower their magical abilities and even their bodies, as the energy can heal wounds. A fortune dragon has a typical build for an arcane dragon, but their bodies sport a striking feature: their treasure. The dragon's nature of drawing upon magic causes coins, gems, and, most notably, magical items to cling to their body like iron drawn to magnets. A drag

Source: pathfinder-monster-core

Perception +24
Skills acrobatics +27, arcana +28, athletics +27, crafting +28, diplomacy +24, thievery +27
Str
+7
Dex
+7
Con
+6
Int
+8
Wis
+4
Cha
+4
AC 36 Fort +24 Ref +27 Will +24
HP 230
Immunities drained, paralyzed, sleep
Speed 70 feet, fly 140 feet

Offense

Melee Jaws +27, Damage 3d10+13 piercing plus 1d6 force
Melee Claw +27, Damage 1d6 force plus 3d6+13 piercing
Melee Tail +25, Damage 1d6 force plus 3d10+13 bludgeoning

Abilities

+2 Status to All Saves vs. Arcane
Aura of Disruption (arcane, aura) — 120 feet. The dragon radiates disruptive energies that allow them to feed on magic. When a spell is counteracted or disrupted within the aura, the dragon regains one expended spontaneous spell slot and gains 25 temporary Hit Points that last for 1 minute.
Capture Spell (arcane) —
Disruptive Breath (arcane, force) — The dragon unleashes a spray of magic-disrupting energies that deals 13d6 force damage in a 40-foot cone (DC 36 Reflex save). Creatures that fail become Stupefied 1 (Stupefied 2 on a critical failure) for 1 minute. The dragon can't use Disruptive Breath again for 1d4 rounds.
Draconic Frenzy — The dragon makes two claw Strikes and one tail Strike in any order.
Draconic Momentum — Whenever they score a critical hit with a Strike, the dragon chooses to either recharge Disruptive Breath or regain one expended spontaneous spell slot.
Share the Wealth
Treasure Dive — The dragon can move through other creatures while moving in this way. Creatures in the dragon's path, or above it if the dragon Burrows, must succeed at a DC 33 Reflex save or be pushed 10 feet (or pushed 20 feet and knocked Prone on a critical failure).

Spells

Warp Mind (rank 7)
Chain Lightning (rank 6)
Slither (rank 5)
Unfettered Movement (rank 4)
Fireball (rank 3)
Detect Magic (rank 1)
Force Barrage (rank 1)
Read Aura (rank 1)

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