Fossil Golem
Creature 12 (rare) — construct, golem, mindless
Pre-Remaster content. May include legacy alignment.
Fossil golems are typically made from the fossilized bones of dinosaurs and other ancient megafauna, though some crafters stretch the definition and instead use magically petrified bones of dragons or even giants. Not bound to any specific model, fossil golems are crafted to be as terrifying as possible instead of models of anatomic accuracy. As such, most fossil golems are nightmarish saurian amalgams whose massive arms end with the complete skulls of apex predators like tyrannosauruses, their
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +20
Skills athletics +20
Str
+7
Dex
+2
Con
+6
Int
-5
Wis
+0
Cha
-5
AC 33
Fort +26
Ref +20
Will +18
HP 195
Immunities acid
Speed 25 feet
Offense
Melee Jaws +26, Damage 3d10 + 13 piercing
Abilities
Golem Antimagic — Harmed by cold and water (5d10 untyped, 2d8 untyped from areas or persistent damage); healed by acid (area 2d8 healing HP); slowed by earth
Golem Antimagic
Vulnerable to Stone to Flesh — A Stone to Flesh spell negates the golem's golem antimagic and its resistance to physical damage for 1 round. A Petrify spell reverses this effect immediately.
Fossilization (arcane, incapacitation) — The first time each round a creature takes damage from the fossil golem's jaws, the target must attempt a DC 32 Fortitude save.
If it fails and has not already been slowed by this ability, it becomes Slowed 1 for 1 minute. If the creature was already slowed by this ability, a failed save causes it to be Petrified permanently.
Reassemble — The fossil golem reorganizes its bones, increasing its reach to 25 feet and reducing its Speed to 15 feet. It can revert to its original form by taking this action again.
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