Freezing Floor
Hazard 8 — magical, trap
Pre-Remaster content. May include legacy alignment.
The white brick floor radiates ice-cold air.
Source: gatewalkers-bestiary (Pre-Remaster)
Perception +0
Skills stealth +16
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 27
Fort +13
Ref +17
Will +0
HP 56
Immunities critical-hits, precision
Offense
Ranged Frost Jet +20, Damage 1d4 cold plus 2d6 cold
Abilities
Cold Snap —
Frostbite — A creature that takes persistent cold damage from the trap's frost jet Strike must attempt a DC 18 Fortitude save.
**Critical Success** The creature isn't affected and is immune to this frostbite effect for 24 hours.
**Success** The creature isn't affected.
**Failure** The creature can't stop shivering and becomes Clumsy 1.
**Critical Failure** As failure, and the creature becomes Fatigued.
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