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Freezing Floor

Hazard 8 — magical, trap

Pre-Remaster content. May include legacy alignment.

The white brick floor radiates ice-cold air.

Source: gatewalkers-bestiary (Pre-Remaster)

Perception +0
Skills stealth +16
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 27 Fort +13 Ref +17 Will +0
HP 56
Immunities critical-hits, precision

Offense

Ranged Frost Jet +20, Damage 1d4 cold plus 2d6 cold

Abilities

Cold Snap
Frostbite — A creature that takes persistent cold damage from the trap's frost jet Strike must attempt a DC 18 Fortitude save. **Critical Success** The creature isn't affected and is immune to this frostbite effect for 24 hours. **Success** The creature isn't affected. **Failure** The creature can't stop shivering and becomes Clumsy 1. **Critical Failure** As failure, and the creature becomes Fatigued.

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