Frefferth
Creature 9 (unique) — undead, unholy
Pre-Remaster content. May include legacy alignment.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +18
Skills athletics +21, intimidation +23, stealth +16, survival +17
Str
+6
Dex
+3
Con
+3
Int
+3
Wis
+4
Cha
+6
AC 30
Fort +14
Ref +16
Will +19
HP 125
Immunities bleed, death-effects, disease, fear-effects, paralyzed, poison, unconscious
Weaknesses holy 10
Speed 20 feet
Offense
Melee Alietta +21, Damage 2d8+12 slashing
Ranged Spear +20, Damage 1d6+12 piercing
Ranged Spear +19, Damage 1d6+12 piercing
Abilities
Lifesense 60 feet — Lifesense
Fast Healing 8 — Fast Healing
Attack of Opportunity — Attack Of Opportunity
Frightful Presence (aura, emotion, fear, mental) — 30 feet. DC 25 Will
Frightful Presence
Rejuvenation (divine) — When Frefferth is destroyed, his body and items dissipate into shadowy nothingness and the knight re-forms after 1d4 days within the sarcophagus in area D12 , fully healed.
Frefferth can be trapped only by returning the Chain of the Stilled Spirit to the sarcophagus (see areas D12 and D34 ), in which case Frefferth's body dissipates, leaving his items in the spot where he was last slain.
Head Hunter — Any slashing weapon a dullahan wields becomes Keen, and any hatchet it wields becomes Returning.
If the dullahan kills a creature with a critical hit using a slashing weapon, the target is decapitated as though the dullahan had used Reap on the target.
These effects remain only while the dullahan holds the weapon.
Impaler — Whenever Frefferth damages a creature with a critical hit using a ranged piercing weapon, the weapon remains impaled in the victim's body.
The victim becomes Clumsy 1 as long as they are impaled; the impaling weapon can be removed by the affected creature or an adjacent ally as a 2-action activity that has the manipulate trait.
Reap — Frefferth removes the head of a dead creature within reach.
Each creature within the area of Frefferth's frightful presence must attempt a new save, even if they are temporarily immune.
Summon Steed (occult) — Frefferth summons a Nightmare.
This steed remains until it is slain, Frefferth Dismisses it, or Frefferth summons another steed.
Run Frefferth in the encounter builder — free, no install.
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