Fungus Leshy
Creature 2 — fungus, leshy
Fungus leshies guard caves, bogs, and damp, dark places. Their fungus gardens are bizarre by most standards, but fungus leshies are extremely proud of their works. Leshies are intelligent plant creatures who guard areas of primeval wilderness or earthly power. Originally created by powerful fey, they manifest when a skilled practitioner of primal magic—typically a druid—combines a nature spirit with a body carefully grown and crafted from local vegetation. The rites and materials required to cr
Source: pathfinder-monster-core
Perception +6
Skills athletics +6, nature +6, stealth +8
Str
+2
Dex
+4
Con
+2
Int
-1
Wis
+2
Cha
+0
AC 19
Fort +8
Ref +10
Will +6
HP 30
Speed 25 feet
Offense
Melee Fist +10, Damage 1d6+2 bludgeoning
Ranged Spore Pod +10, Damage 1d6+2 bludgeoning
Abilities
Constant Spells — Constant Spells
Verdant Burst (healing, primal, vitality) — When a fungus leshy dies, a burst of primal energy explodes from its body, restoring 2d8 healing Hit Points to each fungi creature in a 30-foot emanation. This area is filled with fungi, becoming difficult terrain.
If the terrain is not a viable environment for this fungi, they wither after 24 hours.
Change Shape (concentrate, polymorph, primal) — The fungus leshy transforms into a giant mushroom or patch of fungi. This ability otherwise uses the effects of One with Plants.
Change Shape
Spore Cloud (poison) — A fungus leshy can unleash a cloud of spores that irritates the eyes and throats of non-fungus creatures in a 15-foot emanation. Each creature must succeed at a DC 16 Fortitude save or take 1 persistent poison damage.
A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet.
Spores — A creature that takes damage from a fungus leshy's spore pod Strike must attempt a saving throw with the same DC (DC 16 Fortitude) and effect as its Spore Cloud ability
Spells
Speak with Plants (Constant, Fungi Only) (rank 3)
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