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Gambling Companion

Creature 3 — humanoid, tengu

A reputation for protecting against bad luck, combined with skill and knowledge, establish these tengu as ideal gambling companions. Their role includes providing local knowledge of establishments as well as the various games available. Refined skills of observation and an ability to read other players increases the value of their services. The example provided is for a companion who frequents the finer establishments. For some areas, a patron would look for a companion with greater fighting ski

Source: pathfinder-npc-core

Perception +12
Skills deception +11, diplomacy +11, society +9, thievery +9
Str
+0
Dex
+3
Con
+0
Int
+2
Wis
+1
Cha
+4
AC 18 Fort +6 Ref +12 Will +9
HP 46
Speed 25 feet

Offense

Melee Beak +10, Damage 1d6+2 piercing
Melee Dagger +10, Damage 1d4+2 piercing
Ranged Dagger +10, Damage 1d4+2 piercing

Abilities

+2 to Sense Motive
Social Specialist — For social encounters involving gaming or gambling, the gambling companion is a 5th-level challenge
Gamer's Guidance (fortune) — When the gambling companion successfully Aids a skill check related to games or gambling, the ally rolls twice and takes the higher result instead of gaining the usual bonus.
Distracting Trick

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