Gamekeeper
Creature 6 — human, humanoid
SniperLANDhumanhumanoid
Gamekeepers know every beast that walks, slithers, flies, or swims in their territory and where to find them; try to keep up with the pack if you think you can. The land has chosen these people as guardians, giving them mysterious powers while in their territory. They are prepared to keep balance. Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.
Source: pathfinder-npc-core
Perception +14
Languages common
Skills athletics +13, diplomacy +11, Hunting Lore +11, intimidation +13, nature +15, survival +15
Str
+3
Dex
+4
Con
+2
Int
+0
Wis
+2
Cha
+1
Items Arbalest, Club, Animal Treats
AC 23
Fort +17
Ref +13
Will +12
HP 95
Speed 25 feet
Offense
Melee Fist (agile, finesse, nonlethal, unarmed) +15, Damage 1d4+9 bludgeoning
Melee Club +15, Damage 1d6+9 bludgeoning
Ranged Arbalest (backstabber, magical, reload-1) +17, range increment 110 feet, Damage 1d10+6 piercing
Abilities
Keeper's Revenge (curse, primal) — When the gamekeeper dies, all creatures in a 60-foot emanation that have damaged the gamekeeper in the last minute must succeed a DC 24 Will saving throw or be cursed. All animals the cursed creature encounters have an initial attitude toward them that is one step worse. This curse can be removed only by an effect that specifically targets curses.
Move It! — The gamekeeper can Hustle for 30 minutes longer and is not affected by difficult terrain while in their territory.
Sic 'Em! (auditory, emotion, mental) —
Leader of the Pack — The gamekeeper depends on a small pack of dogs or other pack animals suitable for the environment to patrol their area. Creatures that are adjacent to a hostile animal are considered Off-Guard to the gamekeeper.
WORKS WELL WITH
AnvilLANDA durable front-liner holds enemy attention so this archer can keep firing the arbalest from a safe distance.
FlankerLANDA skirmisher creating Off-Guard turns every arbalest shot into a bonus-damage hit.
SnareLANDA controller that pins a target in the open keeps it in this creature's firing lane for consistent damage.
PUNISHES
✖ Off-Guard exposure✖ predictable positioning✖ isolated targets
Avoid stacking with another primary ranged striker, since both compete for the same firing lanes and target priority.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Gamekeeper in the encounter builder — free, no install.
Open in PathfinderGM →