Garrote Master Assassin
Creature 16 (uncommon) — human, humanoid
Pre-Remaster content. May include legacy alignment.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +30
Skills acrobatics +32, athletics +29, deception +26, stealth +32, thievery +30
Str
+5
Dex
+6
Con
+3
Int
+1
Wis
+4
Cha
+0
AC 38
Fort +26
Ref +31
Will +27
HP 300
Speed 25 feet
Offense
Melee Dagger +31, Damage 2d4+11 piercing
Ranged Dagger +32, Damage 2d4+11 piercing
Ranged Crossbow +30, Damage 2d8+6 piercing
Abilities
Sidestep —
Point Blank (flourish) — The master assassin makes a crossbow Strike against an adjacent enemy; unlike most ranged Strikes, this Strike doesn't provoke reactions. If successful, the attack deals an additional 4d8 precision damage.
Running Reload — The master assassin Strides, Steps, or Sneaks, then Interacts to reload her crossbow.
Sneak Attack — The master assassin deals an additional 3d6 precision damage to Off-Guard creatures.
Study Target — The master assassin observes a single target she can see, allowing her to use her Vorpal Garrote during the next round.
Vorpal Garrote (death, incapacitation) — **Success** No additional effect.
**Failure** The target takes an additional 3d12 precision damage.
**Critical Failure** The target is decapitated and instantly dies unless it doesn't require a head to live.
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