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Gashadokuro

Creature 13 (uncommon) — undead, unholy

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDundead

The dreaded gashadokuro is an undead haunter of the night, spawning as a giant skeleton that rises from the earth in the aftermath of a mass starvation event. These enormous creatures then seek to inflict their unending hunger on the living. A gashadokuro that comes about due to a poor growing season is more prone to stalk remote village farmlands at night, while a gashadokuro that arose from the victims of a government-instigated food shortage has few compunctions about stomping straight into

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +24; darkvision
Languages common; (can't speak any language)
Skills athletics +27, intimidation +24
Str
+8
Dex
+4
Con
+5
Int
-3
Wis
+3
Cha
+3
AC 33 Fort +26 Ref +21 Will +24
HP 230 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10
Speed 25 feet

Offense

Melee Jaws (reach-10, unarmed) +27, Damage 3d12+14 piercing plus Grab
Melee Claw (agile, reach-15, unarmed) +27, Damage 3d8+14 slashing

Abilities

Starvation Aura (aura, divine, mental) — 60 feet. Any creature that ends its turn in the aura feels the intense pain of starvation and must attempt a DC 30 Fortitude save. On a failure, the creature becomes Fatigued and takes 6d6 untyped damage. Damage and fatigue a creature takes from this aura can't be healed until the affected creature has eaten a full meal.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Breath Weapon (divine) — The gashadokuro breathes a spray of bone shards in a 30-foot cone. Each creature in the area takes 8d12 piercing damage (DC 34 Reflex).

It can't use Breath Weapon again for 1d4 rounds.
Corpse Consumption (divine) — If the gashadokuro kills a creature with Swallow Whole, it immediately regains Hit Points equal to the swallowed creature's level. As long as the gashadokuro still exists, creatures consumed in this way can't be resurrected except by Wish or a similarly powerful effect.
Swallow Whole (attack) — Large, 3d6+8 bludgeoning, Rupture 24

The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.

A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.

Effect: Engulf and Swallow Whole

If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Grab

WORKS WELL WITH

WeaverLANDWeaver keeps enemies inside the Starvation Aura and clusters them for Breath Weapon cone placement.
SniperLANDSniper exploits the area control and resistances of the Anvil to fire from safety while enemies are debuffed by the aura.
MenderLANDMender covers the Anvil's lack of self-healing while it absorbs damage with its many resistances.

PUNISHES

✖ clumping✖ standing still✖ low Fort
Another Anvil compounds the slow speed weakness without adding the burst needed to finish debuffed targets.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

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