Gathganara
Creature 1 — amphibious, fey, nymph, water
Pre-Remaster content. May include legacy alignment.
Naiads protect streams, ponds, springs, and other natural bodies of fresh water. While most naiads lead solitary lives close to their chosen ward, sometimes these nymphs congregate in coven-like groups where river tributaries meet, performing great magic and blessing the waters of the land. Because naiads' bonds to their bodies of water permit more flexibility, they are the nymphs most likely to interact with humanoids and even visit their settlements on occasion. Unlike other nymphs, naiads occ
Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)
Perception +6
Skills acrobatics +6, athletics +3, diplomacy +7, nature +6, stealth +6, survival +4
Str
+0
Dex
+3
Con
+0
Int
+1
Wis
+1
Cha
+4
AC 16
Fort +3
Ref +6
Will +8
HP 20
Resistances fire 3
Weaknesses cold-iron 3
Speed 25 feet, swim 25 feet
Offense
Melee Aqueous Fist +8, Damage 1d6 bludgeoning
Abilities
Subterranean Naiad — Gathganara has darkvision, rather than low-light vision.
Wild Empathy — The naiad can use Diplomacy to on and make very simple Requests of animals.
Constant Spells — Constant Spells
Water Dependent — A naiad bonds to a spring, pool, pond, or similar-sized water feature. While within 300 feet of her bonded body of water, she can use her innate Tidal Surge at will. She doesn't recover Hit Points or reduce the drained condition when resting beyond that range. Unlike most other nymphs, she doesn't suffer penalties from being apart from her bonded body of water. A naiad can perform a 24-hour ritual to bond herself to a new body of water.
Water Healing (concentrate, healing, primal) — While within her bonded body of water, the naiad heals 1 Hit Point every 10 minutes.
Spells
Speak with Animals (Constant) (rank 2)
Charm (rank 1)
Create Water (rank 1)
Tidal Surge (rank 1)
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