Gbahali
Creature 9 (uncommon) — beast
Pre-Remaster content. May include legacy alignment.
AnvilShadeLANDAQUATICbeast
Resembling an enormous, long-legged alligator, the gbahali is larger, stronger, faster, and more cunning than all but the largest of its crocodilian kin. Gbahalis will range far from the banks of the rivers they inhabit to seek prey. With a powerful, squat snout, a gbahali viciously bites their quarry, while their powerful hind legs allow them to leap upon fleeing creatures or stride away to safety when threatened. Gbahalis are solitary creatures, splitting their time between the rivers that of
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +17; low-light-vision, scent (imprecise) 30 feet
Skills athletics +20, stealth +17 (+21 in water), survival +17
Str
+7
Dex
+4
Con
+5
Int
-3
Wis
+4
Cha
-2
AC 28
Fort +20
Ref +17
Will +17
HP 170
Speed 40 feet, swim 30 feet
Offense
Melee Jaws (deadly-d12, reach-10, unarmed) +21, Damage 2d10+13 piercing plus Grab
Melee Claw (agile, reach-10, unarmed) +21, Damage 2d6+13 slashing
Melee Tail (backswing, reach-15) +21, Damage 2d10+13 bludgeoning
Abilities
Attack of Opportunity —
Deep Breath — A gbahali can hold its breath for 2 hours.
Aquatic Ambush — 40 feet
Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet.
Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.
Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet.
Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.
Powerful Jumper — A gbahali jumps 10 feet up on a successful or 20 feet up on a critical success.
Swallow Whole (attack) — Medium, 2d8+7 bludgeoning, Rupture 20
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Grab —
WORKS WELL WITH
CrasherLAND / AQUATICA crasher's area pressure forces enemies to trigger the anvil's attack of opportunity while trying to reposition.
WeaverLAND / AQUATICForced movement from a weaver drives enemies into the water where the anvil can trigger its aquatic ambush.
SniperLAND / AQUATICRanged damage behind the anvil's lockdown punishes any enemy that stops to engage the grappler.
PUNISHES
✖ reactive strike✖ escape
Works well with · Punishes · Pairing advice
Unlock with Tactics
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