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Gedovius

Creature 16 (unique) — beast, earth

Pre-Remaster content. May include legacy alignment.

Gargoyles are monstrous hunters made of elemental stone. They use their resemblance to decorative statues to hide in plain sight in cities during the day and descend upon unlucky pedestrians at night. Their most common form is that of a horned humanoid with bat-like wings, but individual gargoyles show a great deal of variation, with some appearing more or less humanoid and others resembling no known creature. A gargoyle's features are not flxed; city-dwelling gargoyles who remain in the same lo

Source: kingmaker-bestiary (Pre-Remaster)

Perception +28
Skills acrobatics +31, athletics +28, intimidation +26, stealth +33
Str
+6
Dex
+9
Con
+5
Int
+2
Wis
+6
Cha
+2
AC 39 Fort +27 Ref +31 Will +28
HP 222
Resistances physical (except adamantine) 15
Speed 25 feet, fly 40 feet

Offense

Melee Jaws +32, Damage 3d8+12 piercing
Melee Claw +32, Damage 3d6+12 slashing

Abilities

Clawed Feet (attack) —
Dread Striker — Any creature that has the Frightened condition is also Off-Guard against Gedovius's attacks.
Intimidating Prowess — Gedovius ignores the penalty for not sharing a language when he attempts to Demoralize a target.
Rip and Rend — Frequency once per round Requirements Gedovius's last action was a melee Strike that dealt sneak attack damage to an Off-Guard target. Effect Gedovius deals 6d6 bleed damage to the target.
Sneak Attack — Gedovius deals 3d6 extra precision damage to Off-Guard creatures.
Statue (concentrate) — Until the next time he acts, Gedovius appears to be a statue. He has an automatic result of 44 on Deception checks and DCs to pass as a statue.

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