Gegnir
Creature 20 (unique) — giant, mutant, troll
Pre-Remaster content. May include legacy alignment.
Jotund trolls are gigantic, nine-headed horrors who prowl frigid moors, marshes, and wastelands, always alone and always enraged. While each of the jotund troll's nine heads possess their own brains and senses, they work much more in tandem than the dual-minded nature of the two-headed troll. Despite this, the heads often argue and bicker, particularly over which head gets to eat. The fact that all nine maws lead to the same shared stomach makes little difference in such culinary disagreements.
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +35
Skills athletics +38, intimidation +37, occultism +35
Str
+10
Dex
+4
Con
+10
Int
+2
Wis
+7
Cha
+4
AC 44
Fort +38
Ref +30
Will +33
HP 470
Weaknesses fire 20
Speed 30 feet, climb 40 feet
Offense
Melee Jaws +38, Damage 4d12+18 piercing
Melee Claw +38, Damage 4d8+18 slashing
Melee Intestine +38, Damage 4d4+10 bludgeoning
Abilities
Constant Spells — Constant Spells
All-Around Vision — All Around Vision
Regeneration 40 (Deactivated by Acid or Fire) — Regeneration
Attack of Opportunity — Attack Of Opportunity
Catch Rock — Catch Rock
Head Regrowth — Gegnir has nine heads, and he can use regeneration to regrow a head that is severed from an effect like a vorpal weapon. After regaining Hit Points from regeneration, the jotund troll attempts a DC 8 Flat. On a success, one missing head is fully restored; on a critical success, two missing heads are fully restored. If Gegnir loses his last remaining head, he dies immediately.
Multiple Opportunities — A jotund troll gains an extra reaction per round for each of their heads beyond the first, which they can use only to make Attacks of Opportunity with their jaws or to Fast Swallow. They can't use more than 1 reaction for the same triggering action, even if a creature leaves several squares within their reach, and the jotund troll must use a different head for each Attack of Opportunity they make. Whenever one of the jotund troll's heads is severed, the troll loses 1 of their extra reactions per round.
Cacophonous Roar (auditory, emotion, incapacitation, mental, primal) — Gegnir emits a cacophonous roar from all his heads with a mystical power that distorts the listener's mind. Each non-troll creature within 100 feet must attempt a DC 42 Will save. Gegnir can't use Cacophonous Roar for 1d4 rounds.
**Critical Success** The creature is unaffected and is temporarily immune to Cacophonous Roar for 24 hours.
**Success** The creature is Stupefied 1 for 1 round.
**Failure** The creature is Confused for 1 round.
**Critical Failure** The creature is confused for 1d4 rounds.
Fast Swallow —
Gut Tug — Gegnir's intestines slither back into his body, pulling a creature Grabbed by his intestines toward himself. Gegnir rolls an Athletics check against the creature's Fortitude DC. With a success, he pulls the creature into an adjacent space, and if he critically succeeds he can also make a jaws Strike against the creature after the pull.
Intestinal Tether — A creature hit by Gegnir's intestine becomes Grabbed. The creature isn't Immobilized, but it can't move beyond the reach of Gegnir's intestine. A creature can sever the intestine with a successful Strike against AC 41 that deals at least 20 slashing damage. This deals no damage to Gegnir but prevents him from using his intestine Strike until he regrows his intestine, which takes 1 minute.
Ravenous Jaws — Gegnir makes a number of jaws Strikes up to his number of heads, each against a different target. These attacks count toward the troll's multiple attack penalty, but the penalty doesn't increase until after he makes all of these attacks.
Rend — Claw
Rend
Swallow Whole (attack) — Medium, 4d12+10 bludgeoning damage, Rupture 40
Swallow Whole
Throw Rock — Throw Rock
Grab — Grab
Spells
Foresight (rank 9)
True Seeing (rank 6)
Tongues (Constant) (rank 5)
Confusion (rank 4)
Mind Reading (rank 3)
Augury (At Will) (rank 2)
Daze (rank 1)
Detect Magic (rank 1)
Guidance (rank 1)
Read Aura (rank 1)
True Strike (rank 1)
Run Gegnir in the encounter builder — free, no install.
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