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Gelugon

Creature 13 — devil, fiend, unholy

Pre-Remaster content. May include legacy alignment.

Insectile ice devils are strategists and masterminds in Hell's armies, using their superior intellect to strike against their enemies and spread Hell's influence throughout the planes. An ice devil rarely breaks their solitary contemplation of strategy save to pursue a plan they have devised. They can be enticed otherwise only by an exchange of services to be determined at a later time, adding to the pieces they can play on the board. Occasionally, a mortal strategist of outstanding skill might

Source: pathfinder-bestiary (Pre-Remaster)

Perception +26
Skills acrobatics +22, athletics +23, deception +25, diplomacy +25, intimidation +23, religion +26, society +25, stealth +22
Str
+6
Dex
+5
Con
+5
Int
+8
Wis
+5
Cha
+4
AC 34 Fort +24 Ref +24 Will +26
HP 215
Immunities cold, fire
Resistances physical (except silver) 10, poison 10
Weaknesses holy 10
Speed 35 feet, fly 35 feet

Offense

Melee Frost Longspear +28, Damage 2d8+12 piercing plus 1d6 spirit
Melee Tail +25, Damage 2d6+12 bludgeoning plus 2d6 cold plus 1d6 spirit
Ranged Frost Longspear +27, Damage 2d8+12 piercing

Abilities

Greater Darkvision — Greater Darkvision
Telepathy 100 feet (aura, magical) — Telepathy
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Attack of Opportunity — Attack Of Opportunity
Frightful Presence (aura, divine, emotion, fear, mental) — 10 feet. DC 31 Will Frightful Presence
Slowing Frost (cold, divine) — The ice devil channels the extreme cold of its body through its appendages and weapons. A creature hit by an ice devil's weapon or unarmed attack in melee must attempt a DC 32 Fortitude save or be Slowed 1 for 1d4 rounds. A weapon used by an ice devil gains the effects of a Frost rune while the gelugon holds it, and the ice devil can throw any such weapon with a 20-foot range increment, trailing motes of frost.
Tactician of Cocytus (concentrate) — An ice devil's logical mind devises genius tactics from its perfect memory. It can telepathically send a tactical repositioning to its allies, allowing all commanded or allied evil creatures in the range of its telepathy to immediately Stride (or Burrow, Climb, Fly, or Swim, if the creature has the corresponding Speed).

Spells

Cone of Cold (rank 5)
Illusory Scene (rank 5)
Wall of Ice (rank 5)
Dimension Door (rank 4)
Dimension Door (At Will) (rank 4)
Fly (Constant) (rank 4)
Infernal Pact (rank 1)
Ray of Frost (rank 1)

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