Gelugon
Creature 13 — devil, fiend, unholy
Pre-Remaster content. May include legacy alignment.
WeaverAnvilLANDAERIALdevilfiendcold
Insectile ice devils are strategists and masterminds in Hell's armies, using their superior intellect to strike against their enemies and spread Hell's influence throughout the planes. An ice devil rarely breaks their solitary contemplation of strategy save to pursue a plan they have devised. They can be enticed otherwise only by an exchange of services to be determined at a later time, adding to the pieces they can play on the board. Occasionally, a mortal strategist of outstanding skill might
Source: pathfinder-bestiary (Pre-Remaster)
Perception +26; greater-darkvision
Languages common, diabolic, draconic, empyrean; telepathy 100 feet
Skills acrobatics +22, athletics +23, deception +25, diplomacy +25, intimidation +23, religion +26, society +25, stealth +22, Warfare Lore +30
Str
+6
Dex
+5
Con
+5
Int
+8
Wis
+5
Cha
+4
Items Longspear
AC 34
Fort +24
Ref +24
Will +26
+1 status to all saves vs. magic
HP 215
Immunities cold, fire
Resistances physical (except silver) 10, poison 10
Weaknesses holy 10
Speed 35 feet, fly 35 feet (from fly spell)
Offense
Melee Frost Longspear (cold, evil, magical, reach-15, unholy) +28, Damage 2d8+12 piercing plus 1d6 spirit plus Slowing Frost
Melee Tail (agile, cold, evil, magical, reach-10, unarmed, unholy) +25, Damage 2d6+12 bludgeoning plus 2d6 cold plus 1d6 spirit plus Slowing Frost
Ranged Frost Longspear (cold, magical, thrown-20, unholy) +27, Damage 2d8+12 piercing
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic —
Attack of Opportunity —
Frightful Presence (aura, divine, emotion, fear, mental) — 10 feet. DC 31 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Slowing Frost (cold, divine) — The ice devil channels the extreme cold of its body through its appendages and weapons. A creature hit by an ice devil's weapon or unarmed attack in melee must attempt a DC 32 Fortitude save or be Slowed 1 for 1d4 rounds. A weapon used by an ice devil gains the effects of a Frost rune while the gelugon holds it, and the ice devil can throw any such weapon with a 20-foot range increment, trailing motes of frost.
Tactician of Cocytus (concentrate) — An ice devil's logical mind devises genius tactics from its perfect memory. It can telepathically send a tactical repositioning to its allies, allowing all commanded or allied evil creatures in the range of its telepathy to immediately Stride (or Burrow, Climb, Fly, or Swim, if the creature has the corresponding Speed).
Divine Innate Spells DC 33, attack +25
5th Cone of Cold (×2), Illusory Scene, Wall of Ice (×3)
4th Dimension Door, Dimension Door (At Will), Fly (Constant)
Cantrips (5th) Ray of Frost
WORKS WELL WITH
AnvilLAND / AERIALAn anvil holds enemies within reach 15 where Slowing Frost and Attack of Opportunity compound the threat.
CrasherLAND / AERIALA crasher capitalises on the slowed and frightened conditions the Gelugon spreads across the battlefield.
SniperLAND / AERIALA sniper benefits from the Gelugon's area control and tactical repositioning to remain safely positioned.
PUNISHES
✖ clumping✖ low Will✖ spellcasting✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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