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Ghaele

Creature 13 — azata, celestial, holy

Pre-Remaster content. May include legacy alignment.

AnvilWeaverLANDAERIALcelestialazataholyfey

Ghaeles are fiend-hunting knights of Elysium and champions of the freedom to take up arms against oppressors and other evils. Ghaeles rarely engage directly in mortal wars, but where fiends are involved they make an exception. A ghaele might assume the guise of a mortal to fight fiends alongside others, hoping to bolster morale and teach good tactics against such supernatural foes. Ghaeles serve various deities and empyreal lords of Elysium, though many have an affinity for Cayden Cailean in his

Source: pathfinder-bestiary (Pre-Remaster)

Perception +25; darkvision
Languages diabolic, draconic, empyrean; tongues
Skills acrobatics +27, athletics +26, diplomacy +26, nature +23, religion +23, stealth +21, Warfare Lore +26
Str
+7
Dex
+4
Con
+5
Int
+3
Wis
+4
Cha
+5
Items Greatsword
AC 34 Fort +26 Ref +20 Will +23
HP 235
Weaknesses cold-iron 15, unholy 15
Speed 35 feet, fly 100 feet

Offense

Melee Holy Greatsword (good, holy, magical, versatile-p) +28, Damage 2d12+13 slashing
Ranged Light Ray (holy, light) +25, range 300 feet, Damage 2d12 spirit

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Free Blade
Light Form — A ghaele's body is partially corporeal and partially composed of light, with a color corresponding to the elemental energy currently residing in its blade (see Choose Weakness). It can move through solid objects but can't end its action within a solid object.
Choose Weakness (concentrate, divine, manipulate) — A ghaele attempts to Recall Knowledge about a foe it is facing. If successful, it can change the elemental damage dealt by its greatsword and light ray to acid, cold, electricity, fire, or sonic, usually to match the a foe's weakness. It can also change its energy resistance to any of these energy types (this can be a different type than for its attacks). The choices remain until it next uses Choose Weakness.
Ghaele's Gaze (divine, visual) — When a ghaele fixes its gaze upon a non-good creature, the creature suffers the effects of Divine Decree (DC 33 Will save). If it survives, the creature is temporarily immune to Ghaele's Gaze for 1 minute.
Holy Blade (divine) — Any weapon becomes a +2 Holy Striking weapon while the ghaele wields it.
Divine Innate Spells DC 33, attack +25
7th Prismatic Spray
5th Banishment, Chromatic Wall, Illusory Scene, Tongues (Constant)
3rd Mind Reading
2nd Continual Flame (At Will), Dispel Magic, Dispel Magic (At Will), Invisibility (At Will) (Self Only), Restoration, See Invisibility (Constant)
1st Charm, Detect Alignment (At Will) (Evil Only), Heal, Heal (×4), Illusory Disguise (At Will)
Cantrips (7th) Dancing Lights, Detect Magic, Light

WORKS WELL WITH

SniperLAND / AERIALA ranged attacker can finish off a target already weakened by the gaze effect's Will save before it recovers.
FlankerLAND / AERIALA melee skirmisher can slip into position while this durable frontline holy warrior draws Strikes and Reactive Strikes.
SnareLAND / AERIALA controller that pins a target compounds the single-target gaze debuff into a fuller lockdown.

PUNISHES

✖ low Will✖ melee reliance✖ isolated allies
Avoid stacking with another aerial Anvil; both compete for the same frontline attention and crowd melee space.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary.

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