Ghast Outlaw
Creature 9 (uncommon) — ghoul, undead, unholy
Pre-Remaster content. May include legacy alignment.
Source: blood-lords-bestiary (Pre-Remaster)
Perception +15
Skills acrobatics +19, athletics +19, deception +16, stealth +21, survival +18, thievery +19
Str
+4
Dex
+6
Con
+3
Int
+0
Wis
+3
Cha
+1
AC 28
Fort +18
Ref +20
Will +16
HP 155
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet
Offense
Melee Jaws +21, Damage 2d8+8 piercing
Melee Claw +21, Damage 2d6+8 slashing
Abilities
Attack of Opportunity — Attack Of Opportunity
Stench (aura, olfactory) — 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure).
While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Void Healing — Negative Healing
Consume Flesh (manipulate) — It can regain Hit Points from any given corpse only once.
Ghast Fever (disease) — Saving Throw DC 26 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 3d8 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 3d8 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghast the next midnight
Paralysis (incapacitation, occult) — Any living creature hit by a ghast's attack must succeed at a DC 26 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Sneak Attack — The ghast's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.
Swift Leap — The ghast jumps up to half its Speed. This movement doesn't trigger reactions.
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