Ghastly Bear
Creature 9 (rare) — ghoul, undead, unholy
Pre-Remaster content. May include legacy alignment.
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +16
Skills athletics +19, survival +14
Str
+6
Dex
+1
Con
+6
Int
-4
Wis
+1
Cha
-1
AC 27
Fort +19
Ref +14
Will +16
HP 135
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 35 feet
Offense
Melee Jaws +20, Damage 2d10+9 piercing
Melee Claw +20, Damage 2d8+9 slashing
Abilities
Stench (aura, olfactory) — 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure).
While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Void Healing — Negative Healing
Consume Flesh (manipulate) — It can regain Hit Points from any given corpse only once.
Ghast Fever (disease) — Saving Throw DC 26 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 3d8 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 3d8 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghast the next midnight
Mauler — A ghastly bear gains a +4 circumstance bonus to damage rolls against creatures it has Grabbed.
Paralysis (incapacitation, occult) — Any living creature hit by a ghastly bear's attack must succeed at a DC 26 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Grab — Grab
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